Dubai-Based Firm Intends to Launch Instructional Sessions for Preschool Gamers (Ages 3)
Unesportsity: Bringing Gaming into Schools and Universities
In the world of education, a new movement is gaining traction – the integration of gaming into formal learning. Unesportsity, a Dubai-based company, is leading this charge, aiming to introduce gaming in a beneficial and positive way across schools and universities.
Recent reports have denied rumors about gambling associated with Unesportsity. The company's focus is squarely on education, not gambling. In fact, Unesportsity has announced plans to launch a pilot project at the Citizens' School in Dubai, with similar plans for a second pilot at the same school.
The exact details of Unesportsity’s curriculum are not yet clear, but the broader movement to integrate gaming and esports into formal education is well underway globally. Institutions like Middle Tennessee State University (MTSU) have already taken the lead, offering esports concentrations covering content creation, marketing, ethics, and coaching.
Partnerships between gaming companies and academic esports associations are also on the rise. For instance, the National Association of Collegiate Esports (NACE), in collaboration with Blizzard Entertainment, is organising structured collegiate esports leagues for Overwatch 2. These collaborations are creating sustainable, institution-backed esports ecosystems, further legitimising esports as a career path.
The 2025 Collegiate Esports Virtual Institute, hosted by NIRSA, provides training for campus recreation professionals on building and expanding esports programs. This indicates a growing infrastructure to support gaming education.
Even at the K-12 level, schools are incorporating esports programs to engage students, foster skills like teamwork and strategic thinking, and link competitive gaming with academic performance and digital citizenship education. Local school districts, such as those in Utah, are setting precedents for Unesportsity’s probable goals.
The future expansion of Unesportsity's program to other schools or educational institutions is currently unclear. However, the widespread developments suggest that Unesportsity’s ambitions align with these trends – focusing on formalizing gaming education, providing legitimate academic and professional pathways, offering skills applicable to esports careers, and partnering with established gaming and educational organizations worldwide to normalize gaming as a legitimate career.
Interestingly, other countries are following suit. Karnataka, India, is also working in the gaming sphere. As more countries open up to gaming professionals and gaming as a profession, it seems that the future of gaming education is bright and diverse.
In Dubai, despite Sharia Law prohibiting gambling, the city is gearing up for one of its first casinos. However, Dubai has also launched a long-term gaming visa, indicating a shift towards accepting gaming as a profession. Dr Adil Alzarooni, founder of CapiZona Ventures, is the person behind Unesportsity's decision to teach gaming to children as young as three.
Gaming, it seems, has the ability to teach skills and strategy to diverse age groups. As Unesportsity leads the charge in the UAE, it could pave the way for more acceptance of gaming as a career, not just a pastime.
- Unesportsity's focus is not on gambling, but on introducing gaming and esports into schools and universities in a positive and educational manner.
- Esports concentrations, covering areas like content creation, marketing, ethics, and coaching, have already been established at institutions like Middle Tennessee State University (MTSU), demonstrating the growing integration of gaming and esports into formal education.
- Unesportsity's ambitions appear to align with the wider trend of formalizing gaming education, offering legitimate academic and professional pathways, and promoting skills applicable to esports careers, while also collaborating with established gaming and educational organizations worldwide.