A brief tutorial on quickly creating an adorable cat (or any other item) in Blender within a span of 4 minutes.
Creating a cat using box modeling in Blender might seem a tad alien at first, but don't fret! You'll get the hang of the basics quickly. Let me walk you through the process step by step.
First off, here's a tutorial to help you get started: Blender Cat Modeling Tutorial. Remember to check out our bumper roundup of Blender Tutorials for additional insights, and consider broadening your skillset with our guide to the Best 3D Modeling Software.
To make a cat using box modeling in Blender, we'll start with adding a cube, applying a Level 2 Subdivision Surface Modifier and scaling it on the X and Y axes to establish the basic shape of the cat. Then, we'll extrude selected faces at the bottom to create the legs, and use inset to refine them. A similar method used on two top faces will give us the ears, which we'll finish by scaling the faces on the Y axis.
Next up, add a UV Sphere, duplicate it, and add a Mirror Modifier for eyes and a nose. For the tail, you'll want to create a Bezier curve. Check out the whole process in the tutorial or follow along step by step in the written instructions provided below.
Quick tip: For more intricate objects, break them down into primitives first. The most complex models are usually crafted from simple, basic shapes. Block them out, and the rest is just adding details one step at a time.
Part 1: Creating the base shape
- Press , select Mesh ➜ Cube.
- Add a Subdivision Surface Modifier (Levels: 2) and apply it.
- Go to Edit Mode (Tab), scale the shape using and .
- Select the four bottom faces, press to extrude down. Flatten them with , then press to inset.
- Select the top faces, press to extrude up, then to scale. Apply another Subdivision Modifier with .
- With your cat body selected, right click and shade Smooth.
Part 2: Adding nose and eyes
- Add a UV Sphere, right-click → Shade Smooth.
- Scale it down, move it forward to form the nose.
- to duplicate it, move it up.
- Add a Mirror Modifier, select the Y-axis, and adjust to form the eyes.
Part 3: Creating the tail
- Press .
- Move it out from the body, then press to rotate.
- In the Curve properties, increase the Bevel Depth to give it thickness. Enable Fill Caps and set the resolution to 0.
- Add a Weld Modifier, then a Subdivision Surface Modifier to round it.
Part 4: Final adjustments
- In Edit Mode (Tab), press to move and to rotate the points of the tail.
- Adjust the shape as needed to refine your cat model, and you're done! You now have a cute cat to use for whatever you want.
Share your results in the comments if you followed the tutorial. If things aren't working out, check out my tips on what to do when things look wrong in Blender or check out my tutorial on How to set up a shadow catcher in Blender.
Q: What is box modeling in Blender?
A: It's building 3D models using basic manipulations of geometric shapes like cubes, cylinders, and spheres.
Q: What software can I use for box modeling?
A: Besides Blender, other software options for box modeling include Maya, Cinema 4D, 3DS Max, and ZBrush.
- Box modeling in Blender involves constructing 3D models by manipulating fundamental geometric shapes such as cubes, cylinders, and spheres.
- A creative approach to designing a cat using box modeling in Blender begins with adding a cube, applying a Level 2 Subdivision Surface Modifier, and scaling it on the X and Y axes for an initial shape.
- UX and UI design principles can be applied while creating the visual layout of the cat, ensuring a smooth and appealing user experience when interacting with the model.
- In the process of turning the basic cube into a cat, we'll use extrusion, inset, and other methods to shape the legs, ears, eyes, and nose.
- Education-and-self-development resources, such as tutorials and roundups, are essential to enhancing your knowledge of 3D modeling and animations, helping you master the art of making intricate objects using box modeling techniques.
- Technology has made it possible for art and design to intersect in unique ways, with software like Blender, Maya, Cinema 4D, 3DS Max, and ZBrush empowering artists and designers to create stunning 3D models that blend seamlessly with contemporary lifestyles.